Discussion:
CVS: data/Aircraft/Pterodactyl/Models/light GreenLight.ac, NONE, 1.1 GreenLight.xml, NONE, 1.1 RedLight.ac, NONE, 1.1 RedLight.xml, NONE, 1.1 StrobeGreen.xml, NONE, 1.1 StrobeRed.xml, NONE, 1.1 StrobeRed2.xml, NONE, 1.1 StrobeWhite.xml, NONE, 1.1 WhiteLight.ac, NONE, 1.1 WhiteLight.xml, NONE, 1.1 beacon.xml, NONE, 1.1 light-cone.ac, NONE, 1.1 light-cone.xml, NONE, 1.1 light-gradient-lamp.png, NONE, 1.1 lights.png, NONE, 1.1
Emmanuel Baranger
2010-05-02 17:02:52 UTC
Permalink
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Pterodactyl/Models/light
In directory baron.flightgear.org:/tmp/cvs-serv25398/Models/light

Added Files:
GreenLight.ac GreenLight.xml RedLight.ac RedLight.xml
StrobeGreen.xml StrobeRed.xml StrobeRed2.xml StrobeWhite.xml
WhiteLight.ac WhiteLight.xml beacon.xml light-cone.ac
light-cone.xml light-gradient-lamp.png lights.png
Log Message:
- new plane

--- NEW FILE "GreenLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.948961138725 0.442461937666
1 0.563538074493 0.442461848259
2 0.563538074493 0.0570387989283
3 0.948961138725 0.0570387542248
SURF 0x20
mat 1
refs 4
7 0.948961257935 0.0570388287306
6 0.948961257935 0.442461937666
5 0.563538074493 0.442461937666
4 0.563538074493 0.0570387542248
SURF 0x20
mat 1
refs 4
11 0.948961257935 0.442461937666
10 0.563538193703 0.442461937666
9 0.563538074493 0.0570388287306
8 0.948961257935 0.0570387542248
kids 0

--- NEW FILE "GreenLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>GreenLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "RedLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.448961138725 0.442461937666
1 0.0635380744934 0.442461848259
2 0.0635380744934 0.0570387989283
3 0.448961138725 0.0570387542248
SURF 0x20
mat 1
refs 4
7 0.448961257935 0.0570388287306
6 0.448961257935 0.442461937666
5 0.0635380744934 0.442461937666
4 0.0635380744934 0.0570387542248
SURF 0x20
mat 1
refs 4
11 0.448961257935 0.442461937666
10 0.0635381937027 0.442461937666
9 0.0635380744934 0.0570388287306
8 0.448961257935 0.0570387542248
kids 0

--- NEW FILE "RedLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>RedLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "StrobeGreen.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>
<path>GreenLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/sbc1/state</property>
</condition>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.25</dep>
</entry>
<entry>
<ind>20</ind>
<dep>0.5</dep>
</entry>
<entry>
<ind>1500</ind>
<dep>5</dep>
</entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "StrobeRed.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>
<path>RedLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/sbc2/state</property>
</condition>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.25</dep>
</entry>
<entry>
<ind>20</ind>
<dep>0.5</dep>
</entry>
<entry>
<ind>1500</ind>
<dep>5</dep>
</entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "StrobeRed2.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>
<path>RedLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/beacon/state</property>
</condition>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.25</dep>
</entry>
<entry>
<ind>20</ind>
<dep>0.5</dep>
</entry>
<entry>
<ind>1500</ind>
<dep>5</dep>
</entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "StrobeWhite.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>WhiteLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/sbc1/state</property>
</condition>
</animation>

<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "WhiteLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.943492412567 0.942461967468
1 0.558069348335 0.942461848259
2 0.558069348335 0.557038784027
3 0.943492412567 0.557038784027
SURF 0x20
mat 1
refs 4
7 0.943492531776 0.557038843632
6 0.943492531776 0.942461967468
5 0.558069348335 0.942461967468
4 0.558069348335 0.557038784027
SURF 0x20
mat 1
refs 4
11 0.943492531776 0.942461967468
10 0.558069467545 0.942461967468
9 0.558069348335 0.557038843632
8 0.943492531776 0.557038784027
kids 0

--- NEW FILE "WhiteLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>WhiteLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "beacon.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>RedLight.ac</path>

<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>

<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>

<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>

<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/beacon/state</property>
</condition>
</animation>

<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>

<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>

</PropertyList>

--- NEW FILE "light-cone.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "lightcone" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 1 0.969 0.847 shi 64 trans 0.808
MATERIAL "lightcone2" rgb 0 0 0 amb 0 0 0 emis 1 1 1 spec 0 0 0 shi 60 trans 0.804
MATERIAL "light" rgb 0.2 0.2 0.2 amb 0.2 0.2 0.2 emis 1 1 1 spec 0 0 0 shi 128 trans 0
OBJECT world
kids 3
OBJECT poly
name "Cone"
data 4
Cone
crease 45.000000
numvert 193
-24.8113 0 0
-19.96805 6e-06 4.08375
-19.96805 -0.796695 4.0053
-19.96805 -1.562775 3.772915
-19.96805 -2.268801 3.395515
-19.96805 -2.88764 2.88765
[...3229 lines suppressed...]
32 0.5 0.527458012104
SURF 0x10
mat 3
refs 3
29 0.915733993053 0.245857998729
30 0.961937010288 0.333485990763
32 0.5 0.527458012104
SURF 0x10
mat 3
refs 3
30 0.961937010288 0.333485990763
31 0.990395009518 0.428577005863
32 0.5 0.527458012104
SURF 0x10
mat 3
refs 3
31 0.990395009518 0.428577005863
0 1.0 0.527458012104
32 0.5 0.527458012104
kids 0

--- NEW FILE "light-cone.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

<path>light-cone.ac</path>

<effect>
<inherits-from>Effects/light-cone</inherits-from>
<object-name>Cone</object-name>
</effect>

</PropertyList>

--- NEW BINARY FILE "light-gradient-lamp.png" ---

--- NEW BINARY FILE "lights.png" ---


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